Paganism

Before the coming of Archon and his divines, the world was a dark and frightening place for the munen of Arethal. They were haunted by a great many specters: The merciless adrassi, dangerous beasts of all kinds, and the simple hardships of hunger and disease. Suffering munen began to tell stories by the fireside to strengthen their spirits. These were tales of the great heroism and courage of their people who fought against the darkness and emerged victorious over it. Over time these folk stories turned into legends, and those legends became a religion.

Pagans worship a wide variety of divine figures, each of whom have their own preferred method of prayer. Usually these rites will involve offerings of food, trade goods, or livestock. Crueler gods may ask for more from their followers, but blood sacrifices and the like have fallen out of favor with modern pagans. It should be noted that while pagans will offer lip service to their entire pantheon, it is typical for individuals to choose a single patron deity to whom they offer the majority of their prayers and offerings.

There were once great structures built in Arethal to commemorate the gods of the pagan pantheons, but they have long been ruined or repurposed by other religions as places of worship. Paganism there is now practiced at home, where a family can craft a shrine by their own hands and gather around it to pray for many generations. On the Southern continent of Marizan and the snowy lands of Asgaroth, however, the pagan deities are still held in a place of honor among local munen. Grand stone temples are dedicated to their worship, and many towns have declared a patron deity to watch over them in hard times.

Arethalian
Anoa (F) (Farming, Seasons, Fertility, The Hearth)

Lunen (F) (Forests, Rivers)

Eskara (F) (Wolves, Outcasts)

Felitsa (F) (Youth, Innocence)

Nocturne (NB) (Sleeping, Dreams)

Bodur (M) (War, Forges, Volcanoes)

Anwen (F) (Deer, The Hunt)

Rorick (M) (Coin, Merchants, Travel, Wind)

Guarath (M) (The Sea, Fish, Medicine)

Triverel (NB) (Birds, The Sky, Clouds)

Enlara (F) (Stars, Artistry)

Orusal (M) (Magic, Mysteries)

Salan (M) (Knowledge, Learning, Wisdom, Cartography)

Gath (M) (Death, Pestilence, Disease)

Orth (M) (Judgement, Law, Order)

Asgarothian
Osgarn Firebrand (M) (Fire, War, Archers)

Ulfren of the Storm (M) (Lightning, The Sea)

Svadda Bearskin (F) (Animals, The Hunt)

Aelwynn of the Hearth (F) (Home, Family, Farmers)

Haldimyr the Broken (M) (Death, Disease)

Uthen Raven-Eye (M) (Wisdom, Secrets, Magic)

Vanya Sootseer (F) (Blacksmiths, Mountains)

Korvyn the Whisperer (M) (Mischief, Deception, Thieves)

Madrigan Breezefellow (NB) (Bards, Music,Art)

Orathar Oakfallen (M) (Lumberjacks, craftsmen)

Asrif of the Dawn (NB) (Healing, Youth)

Marizani
Zurafar (M) (Cats, Wisdom, Magic)

Amal-Kalur (NB) (Judgment, Rebirth)

Nimumba (F) (Water, Dance, Oases)

Zhafesh (M) (Wind, Torture, The Sky, Birds)

Nusrama (F) (Life, Farming, Childbirth)

Umbura (F) (Night, Secrets)

Patalika (NB) (Beauty, Love, Fire)

Musaval (M) (Peace, Tranquility, Law)

Kamurakali (F) (Monsters, War)

Esk (M) (Dogs, Death, Royalty)

Seralim (M) (The Daystars, Knowledge, Justice)

Halkala (NB) (Food, Opulence, Music)